Barrel and Attraction


I created a simple barrel model and a more complex model of the Bruny Island Lighthouse.

The Barrel was constructed out of a cylinder shaped mesh (essentially a blank 3-D object) and then the two metal rings were constructed out of 2 identical cylinder meshes. I created the original cylinder then using 2 extrude actions I created a lip on the top of the barrel, I then deleted the bottom half of the barrel and mirrored the remaining half so as to ensure the lip was identical on both sides. Finally I created the two additional cylinders and coloured in all the materials. I then unwrapped the shapes by defining the edges of the shapes and then using the unwrap command to create a flat texture map of the barrel components. Finally I used the bake command to create a shadowed effect on the barrel.

The Lighthouse is made up of several cylinders, a sphere and a cube to create the basic shape. I unwrapped each component as previously described and created several texture maps. I then located several stock images to create use as my textures. I edited these onto the texture maps using an external image editor then applied them to the appropriate sections            

Files

barrel2.PNG 69 kB
Jul 21, 2021
lighthouse.PNG 160 kB
Jul 21, 2021
Barrel1.blend 561 kB
Jul 21, 2021
Lighthouse.blend 624 kB
Jul 21, 2021

Get UTAS KIT207 Portfolio

Leave a comment

Log in with itch.io to leave a comment.