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UTAS KIT207 Portfolio

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Devlog

  • Tutorial 5
    August 17, 2021 by brattus123
    In this tutorial I used a pre-constructed scene to implement Cinemacine cameras and Post Processing effects. My scene required 3 cameras the first (pictured) Focused on the Player (this white capsule)... Continue reading
  • Tutorial 1
    July 26, 2021 by brattus123
    In the first tutorial I exported my barrel model as an .fbx file into unity. I then imported the UV map as a texture then applied it to the model. The model was then put into the game world and then w... Continue reading
  • Barrel and Attraction
    July 21, 2021 by brattus123
    I created a simple barrel model and a more complex model of the Bruny Island Lighthouse. The Barrel was constructed out of a cylinder shaped mesh (essentially a blank 3-D object) and then the two meta... Continue reading
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